Preliminary notes for FE:CSR revisions

The main revisions I will be making are to Yosef, who was overpowered, given too much attention and far crueler than I intended. He was supposed to be an enigmatic character, scarred by an event (or series of events) in his past, which I will reveal sparsely, gradually, and in little detail over the rest of the arcs his character exists in. I will make him a much kinder, and less (openly) powerful figure, and he will participate in the plot far less.

I’ve drastically changed my plans for his backstory over time, going from a simple man with inexplicable power, to a descendant of a deity, to a powerful druid who worked in the shadows, to the Crown Prince of a forgotten land, and many places in between. I’m not going to tell you his finalized backstory yet, but I think you’ll all like it. It’s subdued, but powerful, and hopefully it make his character more sympathetic.

I will also be modifying the plot, which previously glossed over a few potential plot points, gave too many predictable hints to plot twists later in the publication, had WAY to many Dei ex Machinis (which I used to resolve situations I screwed up), and a failed experiment in chapter 3 that I will almost completely rewrite (only the flashbacks and characters involved will remain).

I’ll give you more details as I update each chapter.

Author’s Notes for FE:CSR Tale 9x Final Chapter

The title, “The West Wind”, is derived from the biblical East Wind, which is said to be a divine force that sweeps away all that is evil. Likewise, the West Wind would theoretically be the demonic force that sweeps away all that is good. Considering this chapter focuses on the overarching antagonists from Tale 2 to Tale 12 (whose ultimate goal is to destroy everything The Eternal One created), I felt it to be quite appropriate.

Originally I was going to hold off on revealing Anankos, Idenn and Jahn’s names, but I figured I’d probably get bored playing the pronoun game for so long (the original plan was to reveal their names well into Tale 12). Besides, the opening pretty much confirmed it was Idenn and I was too lazy to change it.

I know FE5 takes place BEFORE the Holy War arc in FE4, but for beings as old as Mihnea, Manfroy and Veld (who are all over 4000 in Tale 9x; the Holy War arc in FE:CSR takes place around Marth’s time, 2000 years before Tale 10), a few years difference seems like no time at all.

Fun Fact: the closest given name I could find to Ninis was “Ninus”, the name of an Ancient Babylonian King. Unfortunately I didn’t check that sooner so I wrote the Ninis in FE:CSR as a woman. I’m not changing it.

The word ‘Ninis’ is obviously Greek, though, and what Google Translate told me it meant seemed very odd.

The canon Galdrar may be exclusive to the Tellius games, but in FE:CSR they were created by the Avramites (who I formerly called Archsages) in the ancient past for a variety of reasons. Remember, the Tellius arcs in FE:CSR take place nearly a millennium after Tale 9x; the herons may or may not be descendants of the Avramites.

I’ll get more into the curses Aenir mentioned at the end of the next tale.

Speaking of which, I should probably let you know I rebuilt Robin from the ground up so don’t expect him to be remotely like his canon counterpart. The other Shepherds, however, are mostly unchanged; the only significant modifications I made to them were stripping them of the cliched anime traits Nintendo game them.

Next in the queue are AS, PHK and ULD. All should be done by the end of August; best case scenario, I’ll have them out by the end of July, but considering my track record I don’t see that as a likely possibility. I will try, though!

Author’s Notes for FE:CSR Tale 9x Chapters 4 and 5

These were originally going to be one chapter (I split them mainly because I promised you four updates but couldn’t finish one of the oneshots I planned on uploading today). As such, I will be combining their notes.

The beginning, if you didn’t notice, was a recap of the end of Chapter 3, except from Karel’s perspective.

In order to qualify for the leader boards, you have to have participated in three hundred rounds, but not necessarily three hundred tournaments. There can be over twenty rounds in a single tournament, each counted separately when calculating leader board positions.

Kinesis Magic is essentially the Force.

Copper coins are worth .01 gold. Here’s a conversion list:

  • Copper: .01G
  • Nickel: .1G
  • Silver: .5G
  • Gold: 1G
  • Platinum: 10G
  • Ruby: 1000G
  • Sapphire: 5000G
  • Diamond: 10000G

Most of Miriel’s dialogue this chapter may have seemed OOC. I have two separate excu– err, justifications for this:

  • Plot Reason: Miriel was under intense strain.
  • Real Reason: I didn’t have the energy to improve her dialogue. Hopefully that will not happen again.

The Hypogeums in Feroxi arenas are based on the ones in the Roman Colosseum, though they serve very different purposes: The Colosseum’s hypogeum was a complex network of tunnels beneath the field that stored slaves, convicts, combat animals, and a variety of other things; Feroxi hypogeums are basically prep rooms.

I know I said before that Robin had more than one restraint. The thing is, because of his amnesia, he can only control his outermost level (for now).

‘Elding’ is the Icelandic word for Thunderbolt. The spell is basically Sith Lightning.

Miriel will not normally be able to do what she did this chapter. Rage boosts are not tricks I like to pull often.

Nimchas are the knives assassin-class characters in the Elibe games duel-wield.

Yes, yes, I know I jumped the gun on unsealing Falchion, but trust me, I’ll make up for it.

I didn’t really want to introduce the Shepherds here, but a promise is a promise. Sorry if it felt wrong.

“Dragon God” Forms look like Naga and Loptyr’s incarnations in the FE4 times. They are four times the size of the Fire Dragon boss from FE7.

Had the Ice Dragon taken its opponents seriously, only Chrom would have stood a chance because of the boost Falchion gives him.

The Astra Invocations are roughly based on those in Hindu mythology.

Chrom’s plans are not exactly what they were in FE13.

If you’re wondering who the old Manakete was, I’ll say this: God can appear in a variety of forms.

Mihnea will be important next chapter… and he’s the Gharnef archetype of the overarching plot that takes places between Tales 2 and 12. The next overarching plot will also have a single Gharnef and will take place between Tales 12 and 20. Both have the same Medeus.

Cramer basically looks like the comic book version of DC’s Deathstroke (sans the eyepatch) with Geese (from FE6)’s outfit.

MacMillian, Excellus, Torden, Tain and Elim are the five important OC’s on Walhart’s side in the Valm arc (which will be ABSOLUTELY NOTHING like it was in the actual game). Needless to say, they will be getting a lot of screen time.

MacMillian was originally supposed to be Cramer’s son, but a subplot I later thought of dashed that idea.

The rationale behind Juidice: I wanted another female Valmese General for a subplot I intend on introducing, and I needed someone to be the antithesis of Cramer.

I’ve been planning the fight between Cramer and Juidice since before I actually started writing this fic.

Some time in the near future, I may upload a post with photos demonstrating the different stances I mentioned.

Shadow Manipulation, like Kinesis Magic, resembles the Force from Star Wars, but is less potent.

If you couldn’t already tell, Elim and Juidice are in a relationship of a sort.

I added Lyn’s scene to explain what she was doing between now and Eliwood’s tale. She won’t be coming back to Elibe until AFTER Darin’s attack. This change won’t have as great an effect as you think on the plot, but it will change Lyn’s motivations later in the story. How? I’m not going to spoil it for you.

Next chapter: the antagonists become the protagonists, and the plot darkens dramatically…

Anna in FE:CSR

For the record, the in-story reason for Anna’s reoccurrence throughout the series is not the same as it is in Awakening. I’ll slowly reveal the details throughout Tales 9x and 10, with the second-to-last chapter in the latter revealing the full story.

On another note, the second chapter of Tale 9x should be completed by this Sunday. It’s not terribly long, but I hope it’ll be worth the wait anyway.

Map for Tales 9, 11, and 13

FECSR Elibe map

What it is: A map of Elibe as it was during Tale 9Ax of Fire Emblem: The Complete Saga Rewritten, which takes place give-or-take seven months before 9B (Lyn’s tale).

How I made it: I used an Application called Pixelmator to edit and make additions to the map of Elibe I found on the FE Wiki.


  • Most nations have been resized.
  • More locations have been named (many are original).
  • Bern has been divided into several Dukedoms.
  • Etruria has been divided into a cluster of counties, with only the prominent houses being named.
  • Borders for the Lycian cantons have been added.
  • Sacae has been divided into territories.
  • Nabata has become colonized by several powers.

Corrections/Edits (I made some mistakes in the map, but out of thoughtlessness didn’t save the file, and I’m not going to redo everything)

  • Avramberg is really Avramsberg
  • ‘Church’s Lands’ is now Churchland
  • There is a dividing line between Caerleon and Reglay, located at the river between them
  • Rolandsport is not a separate canton, so “(Pherae)” doesn’t need to be there

The only difference between the time period this map covers and later time periods is the amount of territories in Sacae. During Tale 9B, the Lorca territory was dissolved into the Shizu Territory; during Tale 12, the Shizu Territory was dissolved into the Kutolah Territory and the Deimo Territory was dissolved into the Djute Territory. In Tale 13, all of Sacae was subjugated by Bern and relegated to the Djute Tribe, who maintained semi-autonomous rule over the lands.

If you have any questions, leave them in the comments and I’ll respond as soon as I can.